Fittle

Fittle is world's first 3D-printed Braille puzzle which had a brilliant concept but failed in practice.

Through 8 months of research, iteration, and testing, I helped the team redesign it into a storytelling system that made 22 million visually impaired Indian’s path to literacy more joyful.

THE CONTEXT | As-is

How might we
reimagine the future
of accessibility toys.

In India, 22 million people are visually impaired. Most can't read Braille, which limits employment. Traditional learning tools cost thousands of rupees and feels clinical – function over joy.

Fittle was conceived as a breakthrough: the world's first 3D-printed Braille puzzle. Each piece represents a letter, connected, they spell words and form tactile shapes. Brilliant concept. Low-cost. High impact potential.

But it had stalled.

The original version faced usability issues and failed to gain traction with schools and rehabilitation centers. So when I joined LV Prasad Eye Institute (LVPEI) as a design intern, my mandate was clear: Figure out why Fittle isn't working, and redesign it into something kids actually want to use.

Strategic reframing

From problem-solving mode to experience-creation mode

As-is / 04

We need to honour the original vision while fundamentally transforming the approach.

As-is / 03

Success depends on adoption by schools, rehab centers, and families across India with limited resources.

As-is / 02

The product must be educational, affordable (3D-printable), durable, AND genuinely fun.

As-is / 01

We're designing for users whose experience we fundamentally can't replicate.

SYSTEMATIC ITERATIONS | Form redesign

Curating Clarity:
From 26 Alphabets
to 10 Tactile Stories

Form redesign wasn't about making things 'accessible' – it was about making shapes that tell stories through touch alone. Cultural familiarity + tactile clarity + gradual difficulty = objects kids could recognize, remember, and want to explore.

Phase 1 pieces were chunky and oversimplified forms that lost recognizability. Kids struggled to identify what object they were holding. A bat looked like a blob. An elephant felt generic.
Slide 2 of 5.
Design Evolution
Old

Bulky, vague shapes – hard to distinguish by touch

Iteration

Tested different levels of
tactile detail

Launched

Bulky, vague shapes – hard to distinguish by touch

Tactile Signature Principle

Every form has distinct features that can't be confused with others. Eg. OX: Distinctive horns (two upward curves from head) + four-legged stance + tail extension

"Oh this is
a truck"

Kids stopped asking "What is this supposed to be?" and started saying "Oh, this is a truck!" – immediate tactile recognition replaced guesswork

Impact / 04

Cultural resonance Objects triggered memories and context from kids' lived experiences, making learning feel familiar rather than foreign

Impact / 03

Confidence building: Gradual difficulty curve (simple → complex) allowed kids to experience early wins before tackling challenges

Impact / 02

Cognitive load reduced: Fewer puzzles eliminated decision paralysis for both children and educators

Impact / 01

Recognition clarity achieved: Kids correctly identified objects by touch alone within 10 seconds (vs. 30+ seconds with Phase 1 bulky forms)

SYSTEMATIC ITERATIONS | Magnetic Connectors

The click of success: Replacing connectors with magnets

Phase 1's triangular connectors demanded perfect alignment – an impossible ask for touch-based assembly. Magnets transformed frustration into satisfaction, turning every connection into tactile feedback that whispered: "You got it right."

Even when Phase 1 pieces did connect, they fell apart after repeated use. No locking mechanism. No structural integrity. Mid-assembly collapses destroyed momentum and motivation.
Slide 2 of 4.
Self-alignment mechanism

Magnets naturally pull pieces into correct position – no precise manual alignment needed. Kids feel the magnetic attraction guiding their hands.

That satisfying click

Magnets create instant tactile + auditory feedback. That click = success. It's a dopamine hit. It says "you did it right" without words.

Exposed magnet design:

Magnets sit slightly above the surface (not flushed) to provide: Tactile landmarks for connection points, Pre-connection magnetic pull feedback, and clear indication of where pieces really join.

Old
New

60%

Reduction in assembly time. Magnetic self-alignment eliminated trial-and-error positioning.

0 fumbles!

Zero mid-assembly failures while assembling. No pieces fell apart during any testing session (vs. frequent disconnections in Phase 1)

Impact / 04

Confidence transformation; Early magnetic successes created momentum, kids approached complex puzzles with "I can do this" attitudes

Impact / 03

Confidence transformation: Early magnetic successes created momentum, kids approached complex puzzles with "I can do this" attitudes

Impact / 02

Durability solved: Pieces stayed connected through entire play sessions, enabling kids to hold completed puzzles, show others, replay without reassembly

Impact / 01

Cognitive load freed: No mental energy wasted on "how do I connect this?" instead more energy for Braille reading, object recognition, storytelling

SYSTEMATIC ITERATIONS | Tactile Orientation

Embedding Instructions: When the puzzle teaches itself

External guides failed. Reference sheets confused. The breakthrough: make every piece carry its own instructions. A tactile line says "this way up." A Braille letter says "I belong to DUCK." Self-guided play emerges when objects teach you how to use them.

Without tactile "up" indicators, kids rotated pieces endlessly trying to find correct alignment. Every wrong attempt added friction and frustration.
Slide 2 of 3.
Strategic "Back of the piece"

Kids could scan front for the name of the object and flip to back for navigation. Single raised line embossed on each piece helps to identify right orientation.

Consistent Placement logic

Orientation line = top edge

Braille identifier = center of back surface

Universal positioning across all puzzles allowed predictable wayfinding

100% orientation accuracy

Zero instances of incorrectly oriented pieces during assembly in Pilot Study 2

Impact / 02

Cognitive friction eliminated: Mental energy previously spent on "which way does it go?" redirected to actual play and learning

Impact / 01

Independence achieved: 
Kids could start playing immediately without setup help, self-guided play became default mode

Impact / 02

Cognitive friction eliminated: Mental energy previously spent on "which way does it go?" redirected to actual play and learning

Impact / 01

Independence achieved: 
Kids could start playing immediately without setup help, self-guided play became default mode

SYSTEMATIC ITERATIONS | Storytelling layer

From Puzzle to Plot: How Duck made braille irresistible

Storytelling didn't just add engagement – it fundamentally transformed what Fittle is. No longer a collection of tactile puzzles, but a narrative journey where every Braille letter unlocked the next chapter. Context creates meaning. Meaning creates memory. Memory creates learning that sticks.

Testing revealed cognitive sweet spot: 6 puzzles = enough variety to maintain interest, few enough to complete in one sitting without fatigue. Story arcs need satisfying conclusions. Six chapters felt complete, not exhausting.
Slide 2 of 3.
The rounded corner hack

Kids navigating by touch need to know card orientation before reading. Rounded corner on top-right = instant tactile cue. Feel for the curve, know which way is up, begin reading. Small detail, massive usability impact.

Cue Cards as Narrative Glue

Rather than instructions ("Build a watch next"), we wrote curiosity hooks: "Duck wants to know the time – what should Duck find?" This shifts from directive (you must) to invitation (can you help Duck?). Kids became collaborators, not task-completers.

"Maybe duck will play guitar for the fish"

Kids added their own narrative details. The story framework invited creativity, not just consumption.

Impact / 04

Invisible learning: 
Kids forgot they were practicing Braille, motor skills, problem-solving. They thought they were "just playing with Duck."

Impact / 03

Conversation catalyst: Story sparked discussions between kids, between kids and adults, creating social bonding through shared narrative

Impact / 02

Memory enhancement: Kids remembered puzzle sequences weeks later because story provided mnemonic structure (Duck's journey = retrieval cue)

Impact / 01

Braille became purposeful:  Context transformed rote learning into meaningful activity

When kids ask
"Are there more stories?"
and "Can I take this home?"

We knew we crossed from tool to toy, and from obligation to desire.

Thats the difference between Phase 1 and Phase 2

Maliha requested to keep the WATCH puzzle, held it throughout the session, quickly guessed each object – fully engaged from start to finish.

Maliha
18 years old, has congenital blindness
Slide 2 of 3.
SHOWCASE

Global Accessibility Awareness Day

To create awareness about the available assistive technology that can help people with disabilities lead a quality and independent life to mark the Global Accessibility Awareness Day, on 19th May 2022 the team at LVPEI's Institute for Vision Rehabilitation organized an Assistive Technology Exhibition.

The event had several assistive technology products, TLM learning products and infrastructural accessibility for people with Vision Impairment to help them integrate into the mainstream society.

We got a chance to showcase Fittle to and talk about the learning opportunities it brings, beginning with fine motor activity to enhanced higher level cognitive functioning such as attention, focusing, problem solving, concept learning and many more.